This is my new work. In the process of its creation, I studied Hard Surface Modeling in ZBrush and Texturing in Substance Painter. I made high poly model in ZBrush, retopology in 3D-Coat/Maya, UV unwrapping in 3D-Coat/UVlayout, texturing - Substance Painter, render in Marmoset Toolbag.
Battle-frog